#include "LightPoint.h"

LightPoint::LightPoint(glm::vec3 position, glm::vec3 angles, glm::vec3 color /*= glm::vec3(1.0f, 1.0f, 1.0f)*/):
	position(position),
	angles(angles),
	color(color)
{
	constant = 1.0f;
	linear = 0.1f;
	quadradic = 0.032f;
}
